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Hitman: Blood Money Walkthrough

Sun Oct 11 2026 (E: 2026 Oct 23)

Warning: Hitman: Blood Money is a video game that is rated M by the ESRB (= PEGI 18); therefore, the contents of this page are similarly for mature audiences.

I started playing Hitman: Blood Money for the first time on October 6th. This page contains my notes for completing the missions.

The difficulty I am playing on is Normal, but I have done Pro difficulty for:

Flatline (Rehab Center)

The targets in this mission are dressed in colored patient robes; however, Agent 47 must also rescue a fellow agent being held hostage.

This method is viable for the rating Hired Killer. The main disqualification for ‘Silent Assassin’ was the use of more than 3 disguises.

There are three patrols in the basement, and the goal is to get the Orderly Disguise, which is virtually the ‘all-access’ costume for the map.

You can choose between:

  1. the orderly near the laundry machine: there is a greater risk of being spotted but his body can be hidden in a bin.
  2. the orderly in the coffee room: he is rather isolated and his coffee can be laced with a sedative, meaning it is less risky to pick him.
    • on Pro difficulty, he will never put down his cup of coffee after picking it up for the first time.
    • if he is not binned, the policeman will find his body, meaning the player can not backtrack to the basement afterwards.

(There’s little reason to go in to the basement again after the agent is transferred to the morgue.)

Once you have the orderly disguise, follow through the basement to the jail cell’s office with two orderlies.

The orderly sitting down will never aggro when you crawl in through the window; therefore, wait for the one with the coffee cup to leave the room.

Take the Rehab Keycard and the Jail Cell Key then proceed to the cell block.

The agent in the mission briefing is shown to be bald; however, he is not completely bald at the back of his head. He is a red head and has a beeping jail cell. Interact with him to trigger the cutscene and contextual sequence where Agent 47 applies the hibernation serum.

Leave the cell block and re-enter the rehab center through the hallway since you have the Rehab Keycard.

At this phase, one of three possible targets will randomly be the required objective while the two others are bonuses.

The optimal order for killing them are:

  1. Carmine Desalvo (green robes) who lifts weights
    • have Agent 47 spot him while he’s lifting
    • when no one is looking, put the weight on his neck and leave immediately.
  2. Rudy Menzana (purple robes) who hides a bottle in a globe.
    • poison this and proceed to the second floor to Room D.
  3. Lorenzo Lombardo (blue robes) that occasionally goes to Room D to cook.
    • interact with the blue canister to sabotage the stove.

On (3), a guard will sometimes block entry to Room D but he also goes somewhere else. Once the stove blows, the tension meter will permanently be at yellow, and security will not allow access to the morgue. Therefore, once the stove is set, you should retrieve your suit and enter the morgue.

Once in the morgue, wait for the targets to get themselves killed. Apply the antidote to the agent and hit the exit door to escape.

New Life (Suburbia)

Agent 47 must kill one target and retrieve the microfilm.

On this map, the FBI Agent Suit effectively grants all access.

The Ghost Clown Route

This method was viable for the rating ‘The Ghost’, which seems to mean the authorities know the deaths were by murder but have no witnesses or material for the investigation.

The back of the clown’s vehicle very conveniently has a container to store his body when you knock him out; however, the guards will frisk each time you enter the house. (Do not carry any guns.)

  1. Wear the clown suit.
  2. Go out to the backyard.
  3. Find the drunk lady stumbling around.

When she sees you, she will ask you for some alone time. Follow her closely to complete the scripted sequence to a living room.

The microfilm will be on her person, so knock her out. The sedative syringe can be used on the bottle she drinks from, but you may need a second loop around for that to happen. Take the microfilm and quietly leave.

Find any isolated federal agent to steal clothes from. There is one at the side of the house (the side without the dog) that will not be found by any patrols.

The Computer Room

The assassination target has a government-assigned TV-watching buddy. The only time he is not escorted is when he goes upstairs to a desktop computer placed on the floor (doing it wrong).

Wait in there for him to arrive then quietly kill him and leave the house. Head back to the clown’s vehicle, grab the suit and exit.

The Donut Route

This method is viable for the rating Silent Assassin on Pro difficulty.

  1. Go to the yellow van (“Wong Wei Dung High Quality Catering Services”) at the driveway of the house.
  2. Use the sedative syringe on the box of donuts.
  3. Take the donuts to the white van (“Launderie & Co”) across the street.

A federal agent will walk out. He knows it’s not yours and will draw his weapon. So you might as well come clean and drop the donuts.

He, however, will keep the donuts for himself, even share one with his buddy, then take a nap. Therefore, you can go into government-owned laundry company’s van and put on the FBI Agent Suit.

Head to the outdoor pool. There will be a pool cleaner that services the pool then walks to the tool shed. It doesn’t matter that he’s a blond with a full head of hair and that Agent 47 is bald:

  1. Pick the lock to the shed.
  2. Knock out the pool boy.
  3. Wear the Pool cleaner suit.
  4. Find the drunk lady.

The drunk lady will mention that she needs additional services. Follow her to complete the scripted sequence.

She will stumble to the bedroom, try to take a bath in a restroom that has no bathtub or shower, then walk out saying that she needs another drink.

Walk behind her, shove her once to knock her out, then loot the microfilm on her person.

Hurry downstairs and back to the tool shed, to put on the FBI agent suit again.

The target can then be killed in the computer room as mentioned. Alternatively, if you don’t want to wait for him to finish watching TV, you can mess with the power switch at the front of the house.

He will send his guard out to fix the power box. Agent 47 then has an opportunity to walk behind him on the couch and kill him with fiber wire.

Leave through the garage. Retrieve your suit from the sleeping agents in the van, and exit the mission.

Murder of Crows (Lousiana Parade)

Agent 47 must stop an assassination. The three targets of this mission are dressed in black bird costumes.

This method is viable for the rating Silent Assassin.

  1. Follow the guy in the red bird costume (“Delivery Guy”) then steal his clothes and the briefcase.
    • He will stop at one isolated location before arriving at “the bird club”.
  2. Find the bird club and steal a yellow bird costume from a “bird guard”.
    • Pick the one that stands at the backdoor then patrols down the hallway.
  3. Kill the guy in the black bird suit in the office.
  4. Leave the bird club without aggro’ing any bird guards.
    • Once you exit the office, the guard on the upper floor will aggro on close contact.
    • Wait for him to stand in the office then walk past him then stay away from any bird guards.
  5. Backtrack to retrieve your suit, and you should be able to wander the city without any hassle.

You then need to find the two accomplices which do not have their locations indicated.

If the Diamond Briefcase never reaches the office, the call will never occur; however, if any bird guard or policeman sees the briefcase unattended, they will carry it to their respective drop off points. Agent 47 can still carry the briefcase with him while climbing and jumping, and there is a bonus for completing the mission with it. Therefore, keep it with him for the remainder of the mission.

This static prop (fenced container) can be climbed. There is one just south of the bird club and another at the alley of the rock music club.

The Piano Accident

  1. Go to the area just south of the bird club.

There are two civilians sitting at a table, but they won’t bother you as you are climbing. There will be an occasional police patrol into the area, so wait until the cop leaves.

  1. Climb the fenced container up to the crank holding up a piano.
  2. Put a mine at the crank.
  3. Wait until the lady in a black bird costume steps into position.
  4. Hit the detonator.

The explosion should cause the tension meter to rise, but her death will be considered an accident.

Rock Music Club

Agent 47 is wearing a suit. Therefore, the cop serving as a bouncer won’t let him in.

But the adjacent alley has climbables, an open window, a surveillance camera, and two wandering civilians. In “video game designer language”, it means

“This place is important”.

  1. Go to the alley to the west of the club.
  2. Climb up the fenced container (same model as the last) to enter the club through the window.
    • Be careful of the camera.
  3. Walk down the spiral staircase.

Nobody in the club will care about Agent 47’s classy suit and briefcase.

  1. Go across the bar to find a line of people waiting for the bathroom.
  2. Pick the lock of the white door.
  3. Walk up the wooden stairs
    • the soundtrack will change to something serious as a ‘cold-hot cue’.
  4. Enter the white door where the staircase stops.
  5. Peak through the keyhole of the door to the right to make sure the sniper doesn’t see you coming.

He is isolated. Therefore, he can be punched out if you didn’t manage to perform a fiber wire or syringe kill. If his body is thrown over the ledge, the death will be considered an accident.

Leave the rock music club the same way you got in; otherwise, the bouncer quickly gets violent. Afterwards, you should be able to walk out of the city and escape.

You Better Watch Out (Christmas)

Agent 47 must retrieve a video tape (or two), kill a pornographer and a Senator’s bratty son.

On this level, there is a camera right at the elevator to get in and out of the party. It is possible to evade it, but a first time player will likely run into it. Agent 47’s PDA will mention that he has been recorded by a camera; however, this notification does not update even after the footage is stolen.

When you’re there, some women will advertise the VIP access badges (hearts) that allow access to “the Grotto”. However, none of the guests with a heart tagged on their suits are isolated. So Agent 47 needs another method to get in.

“Santa” is able to access the Grotto, but the guards will not let him through to the studio.

When you’re in the Grotto, head towards the exclaimation mark on the map to a east-west hallway.

There will be a man and a sex worker making out. They will part ways, and she will enter the bedroom (#1) alone.

If you follow her or enter this bedroom at any point in the mission, a cutscene will play, and she will attack you. She apparently is an assassin sent to kill Agent 47. She will pull out and shoot a gun. Retaliating and killing her does not count as a civilian death on the end mission score; however, she is also completely avoidable if you just never go into that room.

At the terrace, there is a power box which can be tampered with and an empty bin that can fit a body.

Tampering with the power box will send three bodyguards (black suits) out of the office. But only one will go outside to try and fix the power; knock him out, take the bodyguard suit and put his body in the bin.

Backtrack to the Grotto because now Agent 47 can enter the studio from an elevator.

The studio has a photo shoot area, a computer room, and the pornographer’s (Lorne) room. The video tape is in the computer room.

Lorne is escorted by a white puppy that will bark, run around, eat poisoned sausages and die. To kill Lorne, wait until he walks towards the balcony of his room, then “accident” him by pushing him off.

Now, the remaining objective is the Senator’s son (Chad). Chad will be in the main party area in a jacuzzi outdoors. A waiter (he calls “penguin”) will patrol between the bar and Chad to serve a martini.

Too many people are near the bar to use the poison syringe on the martini. Talk to the bartender and he will give you Aphrodisiac. Oddly, no one in the party is going to care if you openly spike someone else’s drink. (Here, it would be very convenient to find some isolated spot, lace the aphrodisiac, then spike the drink. But we can’t do that.)

Watch the waiter take the martini to Chad. He’ll drink it and stop rejecting the blonde’s advances. They will walk to an empty bedroom in the Grotto. If you open the door on them or reach some condition where Chad sees Agent 47 from the doorway, Chad will quietly leave and go to the balcony where he can be “accidented”.

All objectives are complete. You may want to steal CCTV footage. If you face the Staff Only door where you first stalked Santa, the stairs to the left leads to the office with the footage.

Otherwise, take the elevator back down to the boat and exit quietly.

Death on the Mississippi (Steamboat)

Agent 47 must kill 6 gang members and their captain, making a total of 7 kills in the mission. He also needs to collect documents from the Captain’s room, but that’s easy to do.

This method is viable for Silent Assassin.

For the number of targets and Agent 47 having only two doses of poison syringes, it’s ideal to bring a silenced pistol as a backup in case Agent 47 downs a target but should not waste a poison syringe.

  1. The first target will walk downstairs then to the engine room.

He can be killed close combat. If his body is left to the side it will not be discovered.

  1. The next will be found in the hallway of the 3rd deck cabins making out with a blonde.

The lovebirds will enter a room together. But the woman will later leave the room, giving an opportunity for a close combat kill. She will later return and discover the body.

Through the guest cabin hallway, there will be a security checkpoint: a 1st class purser and a sailor. Their reaction depends on your clothes:

If you are dressed as

There is a bathroom that a purser and sailor will walk into. They go in at different times and use different stalls. There is an odd chance that if the body is too close to the adjacent stall, one or the other will find the body and blow your cover. You will also have to fight 2000s era collision and doors programming.

If you knock out the purser, he’ll drop a master keycard that lets you open the door for the drunkard. However, it’s more straightforward to get the sailor suit.


(Go past the ‘no guns’ checkpoint.)

After the sailor frisks you, take the door on the right just behind the sailor.

  1. the last gang member that isn’t grouped up with the rest patrols the rim.

Wait by the open weapon crate in the narrow space beneath the stairs then push him overboard,

You then need a 1st class purser suit to head to the top deck without a gang member clocking you.

You have the option of:

Picking the latter will make killing off the gang members slightly easier because he can be a witness. But you may need to wait a while for him to show.

Once you had a change of clothes and got to the kitchen, poison the cake and carry it to the top deck. Even though it doesn’t sound right, it’s totally fine to drop the cake at a safe spot, apply poison, and pick it back up.

On the top deck, the gang member will frisk before he lets you in the cabin, but you shouldn’t be carrying any weapons at this point regardless.

You should have 3 gang members left to kill then the captain. The captain will die to the cake.There is one gang member that makes a lap to the captain’s office to the bedroom, outdoors, lobby, and back; you should kill this guy before he arrives where the dead captain is.

  1. (aforementioned) he is mostly walking, so it is easier to do a syringe kill with the last dose available.

The remaining two gang members are easy to get with fiber wire kills.

  1. perpetually taking a piss and drinking
  2. the guard that frisked you back when you had the cake.

Once, you killed gang member #4 and the captain, there’s no one stopping you from going into the bedroom and looting the safe for the documents.

You then need to make your way to the rescue boat. It can be seen from the rail, and you need to go downwards from the ‘3rd Deck’ according to the map.

At this point, you should retrieve your suit and any custom guns. The stairs downward that will take you to the exit is through the staff only area.

Once the worker walks past the closet, run down the hall and to the exit.

Til Death Do Us Part (Wedding)

This one was damn easy.

The guards will let you in the manor.

The first target (bride’s father) will be patrolling around the 1st floor to the greenhouse. There are multiple bins where his body can be hidden after the kill.

The second target (the groom) keeps snacking on the wedding cake. Therefore, poison it then leave the manor back to your suit and exit.

House of Cards (Casino)

A reproducible bug

I do not think I did this mission correctly because of a bug.

Hendrik Schmutz will be the first available target. He is past the casino. Before the sheikh arrives, he paths between the bar and the bathroom. There is one civvie that makes stealth kills too slow and impractical.

The cutscene will end with your keycard (701) on the counter, not in your inventory. So pick it up.

Go to the 7th floor and into your room. Stash your silenced pistol in the ICA weapon crate.

This is when the bug happens.

I checked out the balcony of the hotel room. Agent 47 can climb over the balcony and sidle along the ledge. At this point, sheikh Mohammed is arriving in his limo, so the splitscreen camera blocked the bottom half of my screen.

Apparently this agitates the Scientist (yellow tension) into bothering to run to the 7th floor of the building and into my hotel room regardless of keycards.

He only warns me to stop, but this was the perfect opportunity to just take him out.

If the Payment Briefcase is desired, the 8th floor and the Scientist’s room can be accessed by a trellis on the center balcony of the 7th floor.

So the only target left is the sheikh.

After you put the briefcase down, GTFO and hit the detonator. Exit the mission and bribe the police chief.

Dance with the Devil (Heaven and Hell)

The only people allowed in the parking lot are the police and party guests or staff. Between the party staff, there are the ones that should be at their respective parties and the ones supposed to be at the garage.

If you put his body in the closet, it will not be found for the rest of the mission.

Run into the parking lot, near a truck there will be a free Heaven guest costume on the ground to change into.

Go to the elevators to attend the Heaven party. There will be a woman singing like it’s not her real job. The bartender also will comment that she’s a quick replacement after the actual singer was accidented. When she’s done singing, she will ask for some alone time with Agent 47. But ever since the porn mission, half-naked women that want to go to isolated locations are actually undercover assassins.

She’ll lead you to a big fancy office with a laptop. If you go through the doors with her, she will one-hit kill then stab Agent 47’s corpse like a maniac. Therefore, wait for her to leave the room then go in the room before she backtracks to the main party area.

Retrieve information from the laptop. She turns out to be Eve, an assassin you should kill. Because you entered the room she wanted to kill you in, she will have walked back towards you.

She no longer has the benefit of a one-shot kill scripted sequence. Punch her out; don’t waste poison on her; and pick up her Stiletto and throw it at her body.

At this point Anthony Martinez is scripted to head into the elevator, which is a perfect place to kill him. It doesn’t matter if you got in the elevator after him. Climb up the hatch and do a strangulation kill.

There will be one guy entirely in red with red face paint. This is Maynard John, and he will ask for a lethal duel in the Torture Chamber. It is totally fine to kill him.

As far as first/third person shooter bosses go, this guy is nothing special. He does not seem to run out of ammo however. Let him empty his magazine into a concrete pillar and shoot him while he reloads until he dies. (He takes more hits than the average guard.)

The only target left is Vaana Ketlyn. Meet up with her. Unlike the rest of the targets, she doesn’t see through your disguise and will ask for some alone time (which sounds like a bad sign but she’s rather clothed). Kill her.

Go back to the garage, get your suit back, then go to the exit vehicle without being seen.

Amendment (White House)

Agent 47 must prevent the assassination of the US president by killing two assassins: the vice president and Mark Parchezzi.

The White House is surrounded by soldiers (US Marine Corps). Entry into the White House requires walking through a metal detector; however, the guards do not react if a fellow marine or secret service member triggers the metal detector in the process.

If you brought any weapon, store it in the ICA crate around the corner.

Ahead, there will be a marine guarding the double doors. Only White House staff members are allowed past that point. To solve that,

There will be a White House museum staff that is a total creep, walk in on you and take a piss.

Go past the marine guarding the double doors. There will be a staff kitchen and a locker room. A lone marine is patrolling the locker room to the outdoor area to a hallway.

You can now go to the guard room, get a keycard, and CCTV footage.

You can also head back to the White House entrance and retrieve weapons from the ICA crate if any.

Head towards the roof by going upstairs. You want to arrive at a room with furniture covered in white cloth.

The door across will be to the West Wing, but your keycard is only valid for the East wing. If you wait out here, eventually a Secret Service member will wander outside for a smoke.

If you push him such that his head hits against the wall or a fence, you can knock him out without using any sedatives.

You can then pick up his keycard for the West Wing, his gun (MP5), and wear his Secret Service suit.

Head through the cubicles towards the oval office. You’ll eventually come to a fork whether to go to the Oval Office where Mark Parchezzi is or go outside. Going outside is the simpler method of finishing this mission.

There is a scripted sequence where the vice president and Mark Parchezzi meet together at the Oval Office’s window. If you plant a mine at the window, you can kill both of them on detonation. This will raise tension to yellow for the rest of the mission.

For this to work, the vice president must be close enough on his route to the gardens. If too much time has passed, a Secret Service member will walk outside, find the mine and unstick it from the window.

After killing both of them, the door from which the vice president came in should lead back to the main building and East Wing.

Retrieve your suit and exit the mission.

Requiem (Ending)

For the most part, this is a guns blazing mission. The credits roll, but to get started, either mash WASD or twiddle the left analog stick (whatever being used for movement).

Initially, slow motion gives some grace time to score a few headshots, but there are way too many agents shooting back to survive without any sort of cover. The closest available cover will be up the short set of stairs.